AI Insights · Timothy · October 2021
Top 5 Boxing Games in Saudi Arabia Q3 2021: Performance Analysis
Explore the performance of the top 5 boxing games in Saudi Arabia during Q3 2021, with insights on downloads, revenue, and active users.
During the third quarter of 2021, the top 5 boxing games in Saudi Arabia demonstrated varied performance metrics across downloads, revenue, and active users. This analysis leverages data from Sensor Tower to provide insights into these trends.
Boxing Star: Real Boxing Fight saw its weekly revenue peak at approximately $1.1K in late August, with a notable increase to $769 in the final week of September. Weekly downloads fluctuated, reaching a high of 1.2K in late June but ending the quarter at 758. Active users showed a slight decline from 6.9K at the start of July to 4.9K by the end of September.
WWE Mayhem experienced a peak in weekly revenue of about $579 in early September, with consistent figures around $500 towards the end of the quarter. Downloads remained relatively stable, ranging from 1.4K to 2.2K. Active users hovered around 20K to 23K, showing a slight decline over the quarter.
Slap Kings maintained steady weekly revenue, peaking at $276 in early September. Downloads varied, reaching a high of 7.9K in late August. Active users saw a peak of 32.8K in early September, before slightly declining to 27.5K by the end of the quarter.
Real Boxing 2 showed modest weekly revenue, peaking at $166 in the last week of September. Downloads were relatively low but consistent, peaking at 1.1K in early August. Active users remained stable, fluctuating around 4.7K to 5.5K throughout the quarter.
EA SPORTS™ UFC® had a modest revenue performance, with peaks at $171 in late June and a consistent $37 towards the end of the quarter. Downloads remained low but stable, peaking at 392 in late July. Active users showed a slight decline from 1.1K in mid-July to 998 by the end of September.
For more detailed insights and trends, visit Sensor Tower.